Terrain Editing
Shape your land before breaking ground
The Challenge
Understanding and modifying terrain is fundamental to any land project, but traditional tools make it difficult:
- Satellite imagery shows what's there, not what you need
- Traditional grading tools require expensive civil engineering software
- Visualizing cut/fill volumes is nearly impossible without specialized training
- Sharing terrain modifications with contractors means exporting complex data formats
The SiteCAD Way
SiteCAD's terrain system lets you bring in high-resolution elevation from any source, reshape it with intuitive brush tools, and paint surface materials that drive live vegetation. Whether you're planning a building pad, designing drainage, modeling an excavation, or dressing a site with grass and shrubs for presentation, you can see exactly how your changes affect the land.
How It Works
Set Up
Worldwide terrain and imagery are there from the start. Add your own survey or orthophoto as a layer source when you have one.
Modify
Use brush tools to raise, lower, smooth, or flatten terrain. Set target elevations for precise grading.
Paint
Paint surface materials — turf, meadow, gravel, bark, asphalt and more — with a radius/opacity/falloff brush. Vegetation scatters automatically where you paint planting materials.
Visualize
Toggle contour lines to see elevation changes. Adjust terrain opacity to reveal underground features.
Analyze
Compare original and modified terrain to calculate cut/fill volumes.
Share
Hand the whole design — layer stack, edits and all — to a colleague as a scenario bundle, or publish a link they can explore in 3D.
Key Capabilities
Terrain Layers
Stack proposed grading over existing conditions — hide, duplicate, or re-source a layer without losing your edits
Brush Tools
Interactive raise/lower/smooth/flatten operations with configurable radius and strength
Contour Visualization
True LOD contour lines at any zoom level (major, minor, and index intervals)
Multi-Source Terrain
Layer high-resolution site terrain over global context
Imagery Capture
Orthoimagery is captured for ground you edit, so grading stays textured as you sculpt it
Solid Subtraction
Cut terrain using solid footprints for excavations
Material Painting
Paint surface materials directly onto terrain — planting, hardscape, and natural — with adjustable radius, opacity, and falloff
Live Vegetation
GPU-rendered grass, shrubs, and perennials scatter automatically from painted materials, with wind animation and distance-based LOD
Who Uses This
Homesteaders
Plan building pads and drainage before hiring a contractor
Surveyors
Visualize survey data and design grading from real-world coordinates
Developers
Calculate cut/fill for road grading and lot preparation
Landscapers
Design retention ponds, berms, and grade transitions — then paint planting zones and see live grass and shrubs fill in
Try Terrain Editing
Open the editor, pick up the terrain brush, and grade a building pad — then toggle contours to see your work.